TY - CHAP A1 - Nawaz Mohamudally ED1 - Nawaz Mohamudally Y1 - 2018-05-23 PY - 2018 T1 - Introductory Chapter: Enhancing Augmented Reality User Experience (AR-UX) with Design Thinking N2 - State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community. BT - State of the Art Virtual Reality and Augmented Reality Knowhow SP - Ch. 1 UR - https://doi.org/10.5772/intechopen.76850 DO - 10.5772/intechopen.76850 SN - 978-1-78923-163-2 PB - IntechOpen CY - Rijeka Y2 - 2022-05-29 ER -