TY - CHAP A1 - Indika Perera A2 - Colin Allison A3 - Alan Miller ED1 - Cecilia Sik Lanyi Y1 - 2012-05-02 PY - 2012 T1 - 3D Multi User Learning Environment Management - An Exploratory Study on Student Engagement with the Learning Environment N2 - Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed computing and user interaction devices Virtual Reality has emerged as a major new technology in the mid 90es, last century. Virtual Reality technology is currently used in a broad range of applications. The best known are games, movies, simulations, therapy. From a manufacturing standpoint, there are some attractive applications including training, education, collaborative work and learning. This book provides an up-to-date discussion of the current research in Virtual Reality and its applications. It describes the current Virtual Reality state-of-the-art and points out many areas where there is still work to be done. We have chosen certain areas to cover in this book, which we believe will have potential significant impact on Virtual Reality and its applications. This book provides a definitive resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. BT - Applications of Virtual Reality SP - Ch. 6 UR - https://doi.org/10.5772/34822 DO - 10.5772/34822 SN - PB - IntechOpen CY - Rijeka Y2 - 2021-06-20 ER -