TY - CHAP A1 - Jorge Franco ED1 - Nobuhiko Mukai Y1 - 2012-03-30 PY - 2012 T1 - Developing an Interactive Knowledge-Based Learning Framework N2 - Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics. BT - Computer Graphics SP - Ch. 13 UR - https://doi.org/10.5772/34997 DO - 10.5772/34997 SN - PB - IntechOpen CY - Rijeka Y2 - 2019-11-17 ER -