TY - CHAP A1 - Akcell Chiang ED1 - Elvis Pontes ED2 - Anderson Silva ED3 - Adilson Guelfi ED4 - Sergio Takeo Kofuji Y1 - 2012-02-17 PY - 2012 T1 - Proposing Two Algorithms to Acquire Learning Knowledge in Problem-Based Learning Environment N2 - Technology development, mainly for telecommunications and computer systems, was a key factor for the interactivity and, thus, for the expansion of e-learning. This book is divided into two parts, presenting some proposals to deal with e-learning challenges, opening up a way of learning about and discussing new methodologies to increase the interaction level of classes and implementing technical tools for helping students to make better use of e-learning resources. In the first part, the reader may find chapters mentioning the required infrastructure for e-learning models and processes, organizational practices, suggestions, implementation of methods for assessing results, and case studies focused on pedagogical aspects that can be applied generically in different environments. The second part is related to tools that can be adopted by users such as graphical tools for engineering, mobile phone networks, and techniques to build robots, among others. Moreover, part two includes some chapters dedicated specifically to e-learning areas like engineering and architecture. BT - E-Learning SP - Ch. 9 UR - https://doi.org/10.5772/29074 DO - 10.5772/29074 SN - PB - IntechOpen CY - Rijeka Y2 - 2019-11-15 ER -