TY - CHAP A1 - Kim Tho Huynh A2 - Ian Gibson A3 - Zhan Gao ED1 - Abdulmotaleb El Saddik Y1 - 2012-01-27 PY - 2012 T1 - Development of a Detailed Human Spine Model with Haptic Interface N2 - There has been significant progress in haptic technologies but the incorporation of haptics into virtual environments is still in its infancy. A wide range of the new society's human activities including communication, education, art, entertainment, commerce and science would forever change if we learned how to capture, manipulate and reproduce haptic sensory stimuli that are nearly indistinguishable from reality. For the field to move forward, many commercial and technological barriers need to be overcome. By rendering how objects feel through haptic technology, we communicate information that might reflect a desire to speak a physically- based language that has never been explored before. Due to constant improvement in haptics technology and increasing levels of research into and development of haptics-related algorithms, protocols and devices, there is a belief that haptics technology has a promising future. BT - Haptics Rendering and Applications SP - Ch. 9 UR - https://doi.org/10.5772/28230 DO - 10.5772/28230 SN - PB - IntechOpen CY - Rijeka Y2 - 2021-10-26 ER -